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Gee-What Video Games Have to Teach Us About Learning Literacy




Gee, James. What Video Games Have to Teach Us About Learning Literacy. New York: Palgrave, 2003.

In What Video Games Have to Teach us About Learning Literacy, James Paul Gee argues that while video games are often seen as a waste of time for children, they can be an entertaining tool to increasing the literacy of children. Gee focuses his work on how the use of various video games help children to create and comprehend their own identity, learn to retry problem areas until they have mastered the area, learn while being entertained, and begin to establish understandings of other cultures. As he explains these advantages, Gee posits thirty-six learning principles that emerge from studying video game literacy. These principles help his audience of parents and primary educators to see the various ways in which video games are advantageous to the learning process. Gee’s purpose is to help both parents and educators see how a limited amount of time spent with video games can help children and teenagers to improve their own learning skills without being completely conscious of what they are doing.

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